4/23/2021 0 Comments All Digging Games
Pookas would appear in several other Namco video games, including Sky Kid (1985), R4: Ridge Racer Type 4 (1998), 8 Pac-Man World (1999), 8 Pro Baseball: Famista DS 2011 (2011) and Super Smash Bros.EU: Atari, Inc. Programmer(s) Shouichi Fukatani Composer(s) Yuriko Keino Series Dig Dug Platform(s).Controlling the titular character, the player is tasked with defeating all of the enemies in each stage, done by either inflating them with air with a pump until they pop or crushing them underneath large rocks.
Music was composed by Yuriko Keino, becoming the first game she worked on for Namco the short jingle made when the character moved was made when executives wanted a walking sound in the game. It was described as a strategic digging game by Namco for its large amount of strategy used to defeat enemies, which was heavily used in the games marketing. All Digging Games Series Of SequelsIt was met with a long series of sequels and spin-offs for several platforms, alongside ports for home consoles and digital storefronts. Dig Dug is also included in many Namco video game compilations for a number of systems. ![]() Driller series, itself based on the Dig Dug gameplay. Controlling the titular character, the players objective is to eliminate the enemies on each screen; these being Pookas, red tomato-like creatures with comically large goggles, and Fygars, green dragons that can breathe fire. Dig Dug can defeat these enemies by using a bike pump to inflate them with air until they explode, or by crushing them under large falling rocks. Bonus points are awarded for squashing multiple enemies with a single rock, 2 and dropping two rocks in a stage will cause a bonus item to appear in the middle of the screen, which can be eaten for points. Once all the enemies have been defeated, Dig Dug will progress to the next stage. If the player takes too long to clear a stage, the enemies will become faster and much more aggressive, indicated by a short jingle. Stages are indicated by the number of flowers placed at the top of the screen. Later stages feature variations in the color of the dirt, while increasing the movement speed of the enemies. It sold over 400,000 arcade units in North America alone and grossed over one billion in quarters. The game helped establish the maze genre with its usage of item collecting and colored enemies that pursue the player; this concept led to the creation of several similar maze-chase games to cash in on the success. With Pac-Man and other maze games being major players in arcades, Namco sought to make another similar title that could potentially be just as successful as Pac-Man. Pac-Man had a pre-set maze for the player to explore, but the development team thought the idea of letting players make their own mazes was interesting, and could lead to some unique gameplay mechanics. Namco described it as a strategic digging game, a phrase heavily used in marketing material. Yuriko Keino composed the soundtrack, and was her first video game project. The staff commissioned her to make a walking sound for the protagonist as he moves around the screen; Keino couldnt come up with a realistic stepping sound, so she instead went with a short melody that only played when the player was moving. Hiroshi Mr. Dotman Ono, a Namco graphic artist, designed the sprites. The game was programmed for the Namco Galaga arcade system board. Dig Dug was published in Japan on April 19, 1982. It was released in North America by Atari as part of their licensing deal with Namco. In Japan, the game was ported to the Casio PV-1000 in 1983, and later to the MSX in 1984 and the Nintendo Family Computer in 1985. Gakken produced a handheld LCD tabletop game in 1983, which replaced Dig Dugs air pump with a flamethrower to accommodate for hardware limitations. ![]() Galaxian, The Tower of Druaga and Famista 4. A Japanese Sharp X68000 version was developed by Dempa and released in 1995, bundled with Dig Dug II. The Famicom version was re-released in Japan for the Game Boy Advance in 2004 as part of the Famicom Mini lineup. Readers of Softline magazine ranked Dig Dug the tenth-worst Apple II and fourth-worst Atari 8-bit video game of 1983 for its subpar quality and not living up to consumer expectations. Eurogamer, IGN and GameSpot all criticized the XBLA conversions lack of online multiplayer and achievements being too easy to unlock, 15 22 with Eurogamer in particular criticizing the games controls for sometimes being unresponsive. Dig Dug also appeared as a main character in the Shiftylook webseries Mappy: The Beat. A remix of the Dig Dug soundtrack appears in the PlayStation 2 game Technic Beat. He became a prominent character in Namcos own Mr. Driller series, where he is revealed to be the father of Susumu Hori and being married to Baraduke protagonist Masuyo Tobi, who would divorce for unknown reasons. Taizo appears as a playable character in Namco Super Wars for the WonderSwan Color and Namco Capcom for the PlayStation 2, both of which were only released in Japan. Taizo appears in the now-defunct web browser game Namco High as the principal of the titular high school, simply known as President Dig Dug.
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